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	Comments on: Bioshock	</title>
	<atom:link href="https://kingofnovember.com/2007/09/bioshock/feed/" rel="self" type="application/rss+xml" />
	<link>https://kingofnovember.com/2007/09/bioshock/</link>
	<description>I&#039;ve had some whiskey, and I&#039;ve been thinkin&#039;.</description>
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		<title>
		By: Ten Years Later, A Return to the Von Braun &#8211; gaijin.com		</title>
		<link>https://kingofnovember.com/2007/09/bioshock/comment-page-1/#comment-4084</link>

		<dc:creator><![CDATA[Ten Years Later, A Return to the Von Braun &#8211; gaijin.com]]></dc:creator>
		<pubDate>Mon, 15 Nov 2010 00:21:58 +0000</pubDate>
		<guid isPermaLink="false">https://kingofnovember.com/?p=89#comment-4084</guid>

					<description><![CDATA[[...] Bioshock (my review) tried to capture this and failed. This is disheartening as the guys who made Bioshock? Same guys [...]]]></description>
			<content:encoded><![CDATA[<p>[&#8230;] Bioshock (my review) tried to capture this and failed. This is disheartening as the guys who made Bioshock? Same guys [&#8230;]</p>
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		<title>
		By: mr_chip		</title>
		<link>https://kingofnovember.com/2007/09/bioshock/comment-page-1/#comment-407</link>

		<dc:creator><![CDATA[mr_chip]]></dc:creator>
		<pubDate>Mon, 17 Sep 2007 07:05:22 +0000</pubDate>
		<guid isPermaLink="false">https://kingofnovember.com/?p=89#comment-407</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://kingofnovember.com/2007/09/bioshock/comment-page-1/#comment-406&quot;&gt;jorm&lt;/a&gt;.

&lt;p&gt;agreed wholeheartedly, it&#039;s the only thing that holds Bioshock back. I understand it as an accessibility decision, but they really should have included the option to turn them off.&lt;/p&gt;]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://kingofnovember.com/2007/09/bioshock/comment-page-1/#comment-406">jorm</a>.</p>
<p>agreed wholeheartedly, it&#8217;s the only thing that holds Bioshock back. I understand it as an accessibility decision, but they really should have included the option to turn them off.</p>
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		<title>
		By: jorm		</title>
		<link>https://kingofnovember.com/2007/09/bioshock/comment-page-1/#comment-406</link>

		<dc:creator><![CDATA[jorm]]></dc:creator>
		<pubDate>Mon, 17 Sep 2007 07:03:30 +0000</pubDate>
		<guid isPermaLink="false">https://kingofnovember.com/?p=89#comment-406</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://kingofnovember.com/2007/09/bioshock/comment-page-1/#comment-405&quot;&gt;mr_chip&lt;/a&gt;.

&lt;p&gt;My friend Marc and I were talking about how they should have included a &quot;hardcore&quot; mode that disabled the respawn devices.&lt;/p&gt;]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://kingofnovember.com/2007/09/bioshock/comment-page-1/#comment-405">mr_chip</a>.</p>
<p>My friend Marc and I were talking about how they should have included a &#8220;hardcore&#8221; mode that disabled the respawn devices.</p>
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		<item>
		<title>
		By: mr_chip		</title>
		<link>https://kingofnovember.com/2007/09/bioshock/comment-page-1/#comment-405</link>

		<dc:creator><![CDATA[mr_chip]]></dc:creator>
		<pubDate>Mon, 17 Sep 2007 06:54:45 +0000</pubDate>
		<guid isPermaLink="false">https://kingofnovember.com/?p=89#comment-405</guid>

					<description><![CDATA[&lt;p&gt;Agreed on pretty much all points, especially about SS2. There&#039;s talk of SS3 being in early design stages over at EA without any of the original staff. I&#039;d be pessimistically okay with this, except that SHODAN was voiced by one of the devs who would be unlikely to come back for the gig at prices EA would be willing to pay. SHODAN&#039;s voice has haunted my dreams for the past 7-8 years now. It wouldn&#039;t be the same without her.&lt;/p&gt;
&lt;p&gt;Bioshock&#039;s a LOT more fun with the difficulty set on hard. It&#039;s still not SS2 break-your-neck-and-make-you-beg hard, even on that setting, because of the damn respawn decision that wrecks all the tension. What hard does do is make the AI peppier, turn the combat into something more than stun/club/repeat, and makes resources a lot more scarce, although they&#039;re still adequate.&lt;/p&gt;]]></description>
			<content:encoded><![CDATA[<p>Agreed on pretty much all points, especially about SS2. There&#8217;s talk of SS3 being in early design stages over at EA without any of the original staff. I&#8217;d be pessimistically okay with this, except that SHODAN was voiced by one of the devs who would be unlikely to come back for the gig at prices EA would be willing to pay. SHODAN&#8217;s voice has haunted my dreams for the past 7-8 years now. It wouldn&#8217;t be the same without her.</p>
<p>Bioshock&#8217;s a LOT more fun with the difficulty set on hard. It&#8217;s still not SS2 break-your-neck-and-make-you-beg hard, even on that setting, because of the damn respawn decision that wrecks all the tension. What hard does do is make the AI peppier, turn the combat into something more than stun/club/repeat, and makes resources a lot more scarce, although they&#8217;re still adequate.</p>
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