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	Comments on: Army of Two	</title>
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	<description>I&#039;ve had some whiskey, and I&#039;ve been thinkin&#039;.</description>
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		By: evilheff		</title>
		<link>https://kingofnovember.com/2008/03/army-of-two/comment-page-1/#comment-843</link>

		<dc:creator><![CDATA[evilheff]]></dc:creator>
		<pubDate>Sun, 30 Mar 2008 13:00:16 +0000</pubDate>
		<guid isPermaLink="false">https://kingofnovember.com/?p=305#comment-843</guid>

					<description><![CDATA[&lt;p&gt;Things that destroy games for me&lt;/p&gt;
&lt;p&gt;1; Halp! We are surrounded by the evil on all sides! I, great warrior trainer &gt;insert stupid name here&lt; will help you young peasant boy, overcome the evil! Only you can save us! &lt;/p&gt;
&lt;p&gt;: I&#039;m a great warrior. I&#039;m staying in the village... To... Uh... Defend it. Right. WOW was full of this shit, but its been a staple of RPGs since the beginning of time; only you can save mankind; the rest of us, with the awesome skills will sit around doing fuck all. Go get em, tiger. &lt;/p&gt;
&lt;p&gt;2. We&#039;re surrounded by zombies! You&#039;ll need a weapon!&lt;/p&gt;
&lt;p&gt;: don&#039;t worry bobby. For some reason as well as rising from the grave, the dark for we of nasty also gave a box of Buckshot to one out of 6 zombies. The undead bog-monsters, which your handy glossary tells you are made from naught but mud, animated by eldritch magic, will also carry about fifty bucks and medical supplies, too.&lt;/p&gt;
&lt;p&gt;3. Help! We&#039;re surrounded by zombies! #2&lt;/p&gt;
&lt;p&gt;We&#039;re alone, surrounded by evil. Or gun toting Islam-a-bad madmen. We&#039;re fucked! Give you the glock? No buddy, that&#039;s 1000gold coins. plus you need to level up its too...uh... Heavy. Yeah. Oh, and another thing. I can&#039;t sell you the rocket launcher, sniper rifle, or any of that stuff you see on the shelves behind me. The magical sword with the fire coming off it? Nah buddy, I&#039;ve only got a broken chairleg and a sock puppet to sell you.&lt;/p&gt;
&lt;p&gt;The thing the half-life games get right, and that nobody else in the industry seems to have picked up yet, is plausibility. Where do I get ammo, health? How do I get bigger weapons, more resources, or advance the plot?&lt;/p&gt;
&lt;p&gt;These  most basic of game principals always seem to be the ones that get neglected. But this one is the kicker;&lt;/p&gt;
&lt;p&gt;4. : story.&lt;/p&gt;
&lt;p&gt;Everything needs a story. Gears has one, and its nice; it does t try and explain surplus shit to you; the in-game reality meshes well with the back story, you do t feel like a retarded grunt who is Inexplicably carrying a stack of history books around; valve are currently the undisputed champions of story-as-you-go. You can make awesome models, well balanced tech trees or weapons or resourcing, but if your story sucks, so does your game. Which brings me to hellgate London; possibly the biggest, lamest piece of shit its ever been my misfortune to play: you could say its writing is tongue in cheek, but by the time you&#039;re hunting through &#039;chocolate park&#039; to delve into poor old tech&gt;serialnumber here&lt;&#039;s brain, you&#039;ve already sat through some awful dialogue; &quot;math is hard, let&#039;s shop!!&quot; from female shopkeeper types, for one.&lt;/p&gt;
&lt;p&gt;Its why I like NW as much as I do; loot is logical, experience gives skill, not mundane ability. And the story is good. GJ, all the way around.&lt;/p&gt;]]></description>
			<content:encoded><![CDATA[<p>Things that destroy games for me</p>
<p>1; Halp! We are surrounded by the evil on all sides! I, great warrior trainer >insert stupid name here< will help you young peasant boy, overcome the evil! Only you can save us! </p>
<p>: I&#8217;m a great warrior. I&#8217;m staying in the village&#8230; To&#8230; Uh&#8230; Defend it. Right. WOW was full of this shit, but its been a staple of RPGs since the beginning of time; only you can save mankind; the rest of us, with the awesome skills will sit around doing fuck all. Go get em, tiger. </p>
<p>2. We&#8217;re surrounded by zombies! You&#8217;ll need a weapon!</p>
<p>: don&#8217;t worry bobby. For some reason as well as rising from the grave, the dark for we of nasty also gave a box of Buckshot to one out of 6 zombies. The undead bog-monsters, which your handy glossary tells you are made from naught but mud, animated by eldritch magic, will also carry about fifty bucks and medical supplies, too.</p>
<p>3. Help! We&#8217;re surrounded by zombies! #2</p>
<p>We&#8217;re alone, surrounded by evil. Or gun toting Islam-a-bad madmen. We&#8217;re fucked! Give you the glock? No buddy, that&#8217;s 1000gold coins. plus you need to level up its too&#8230;uh&#8230; Heavy. Yeah. Oh, and another thing. I can&#8217;t sell you the rocket launcher, sniper rifle, or any of that stuff you see on the shelves behind me. The magical sword with the fire coming off it? Nah buddy, I&#8217;ve only got a broken chairleg and a sock puppet to sell you.</p>
<p>The thing the half-life games get right, and that nobody else in the industry seems to have picked up yet, is plausibility. Where do I get ammo, health? How do I get bigger weapons, more resources, or advance the plot?</p>
<p>These  most basic of game principals always seem to be the ones that get neglected. But this one is the kicker;</p>
<p>4. : story.</p>
<p>Everything needs a story. Gears has one, and its nice; it does t try and explain surplus shit to you; the in-game reality meshes well with the back story, you do t feel like a retarded grunt who is Inexplicably carrying a stack of history books around; valve are currently the undisputed champions of story-as-you-go. You can make awesome models, well balanced tech trees or weapons or resourcing, but if your story sucks, so does your game. Which brings me to hellgate London; possibly the biggest, lamest piece of shit its ever been my misfortune to play: you could say its writing is tongue in cheek, but by the time you&#8217;re hunting through &#8216;chocolate park&#8217; to delve into poor old tech>serialnumber here<'s brain, you've already sat through some awful dialogue; "math is hard, let's shop!!" from female shopkeeper types, for one.</p>
<p>Its why I like NW as much as I do; loot is logical, experience gives skill, not mundane ability. And the story is good. GJ, all the way around.</p>
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