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	Comments on: Lego Indiana Jones	</title>
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	<link>https://kingofnovember.com/2008/06/lego-indiana-jones/</link>
	<description>I&#039;ve had some whiskey, and I&#039;ve been thinkin&#039;.</description>
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		<title>
		By: crisper		</title>
		<link>https://kingofnovember.com/2008/06/lego-indiana-jones/comment-page-1/#comment-943</link>

		<dc:creator><![CDATA[crisper]]></dc:creator>
		<pubDate>Mon, 09 Jun 2008 23:03:35 +0000</pubDate>
		<guid isPermaLink="false">https://kingofnovember.com/?p=254#comment-943</guid>

					<description><![CDATA[&lt;p&gt;Ah, it&#039;s out? I forgot to keep tabs. And hey, the dev conference is this week so work is chill. Time to take a day off.&lt;/p&gt;]]></description>
			<content:encoded><![CDATA[<p>Ah, it&#8217;s out? I forgot to keep tabs. And hey, the dev conference is this week so work is chill. Time to take a day off.</p>
]]></content:encoded>
		
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		<title>
		By: cyclopea		</title>
		<link>https://kingofnovember.com/2008/06/lego-indiana-jones/comment-page-1/#comment-942</link>

		<dc:creator><![CDATA[cyclopea]]></dc:creator>
		<pubDate>Mon, 09 Jun 2008 20:51:02 +0000</pubDate>
		<guid isPermaLink="false">https://kingofnovember.com/?p=254#comment-942</guid>

					<description><![CDATA[&lt;p&gt;The problem with the one-thumbstick-steers-while-the-other-thumbstick-controls-camera is that it&#039;s really hard for casual non-gamers (and (importantly) most kids) to navigate. We (seasoned core gamers) are trained in it (it&#039;s basically a mouse-and-keyboard scheme derived from PC 1st person shooters), but I can&#039;t tell you the number of times I&#039;ve seen focus tests where players (both adults and kids) are stuck in a corner looking down at the floor, completely bewildered about the controls.&lt;/p&gt;
&lt;p&gt;I&#039;m surprised Traveler&#039;s Tales hasn&#039;t resolve the camera control issue... it&#039;s a core part of their game design and the one thing that people always mention as problematic...&lt;/p&gt;]]></description>
			<content:encoded><![CDATA[<p>The problem with the one-thumbstick-steers-while-the-other-thumbstick-controls-camera is that it&#8217;s really hard for casual non-gamers (and (importantly) most kids) to navigate. We (seasoned core gamers) are trained in it (it&#8217;s basically a mouse-and-keyboard scheme derived from PC 1st person shooters), but I can&#8217;t tell you the number of times I&#8217;ve seen focus tests where players (both adults and kids) are stuck in a corner looking down at the floor, completely bewildered about the controls.</p>
<p>I&#8217;m surprised Traveler&#8217;s Tales hasn&#8217;t resolve the camera control issue&#8230; it&#8217;s a core part of their game design and the one thing that people always mention as problematic&#8230;</p>
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		<item>
		<title>
		By: moof		</title>
		<link>https://kingofnovember.com/2008/06/lego-indiana-jones/comment-page-1/#comment-940</link>

		<dc:creator><![CDATA[moof]]></dc:creator>
		<pubDate>Mon, 09 Jun 2008 07:07:42 +0000</pubDate>
		<guid isPermaLink="false">https://kingofnovember.com/?p=254#comment-940</guid>

					<description><![CDATA[&lt;p&gt;When Indy got pushed into the Well of Souls, I wanted to see the faint reflection of the snake in the glass.&lt;/p&gt;]]></description>
			<content:encoded><![CDATA[<p>When Indy got pushed into the Well of Souls, I wanted to see the faint reflection of the snake in the glass.</p>
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