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	Comments on: Duck and Cover: Fallout 3	</title>
	<atom:link href="https://kingofnovember.com/2008/11/duck-and-cover-fallout-3/feed/" rel="self" type="application/rss+xml" />
	<link>https://kingofnovember.com/2008/11/duck-and-cover-fallout-3/</link>
	<description>I&#039;ve had some whiskey, and I&#039;ve been thinkin&#039;.</description>
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		<title>
		By: lexabear		</title>
		<link>https://kingofnovember.com/2008/11/duck-and-cover-fallout-3/comment-page-1/#comment-1579</link>

		<dc:creator><![CDATA[lexabear]]></dc:creator>
		<pubDate>Tue, 11 Nov 2008 18:20:56 +0000</pubDate>
		<guid isPermaLink="false">https://kingofnovember.com/?p=448#comment-1579</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://kingofnovember.com/2008/11/duck-and-cover-fallout-3/comment-page-1/#comment-1576&quot;&gt;jorm&lt;/a&gt;.

&lt;p&gt;Wow, my Dogmeat can survive an extended minigun blast to the head before falling unconscious. Your Dogmeat just seems to suck.&lt;/p&gt;]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://kingofnovember.com/2008/11/duck-and-cover-fallout-3/comment-page-1/#comment-1576">jorm</a>.</p>
<p>Wow, my Dogmeat can survive an extended minigun blast to the head before falling unconscious. Your Dogmeat just seems to suck.</p>
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		<title>
		By: jorm		</title>
		<link>https://kingofnovember.com/2008/11/duck-and-cover-fallout-3/comment-page-1/#comment-1576</link>

		<dc:creator><![CDATA[jorm]]></dc:creator>
		<pubDate>Tue, 11 Nov 2008 01:19:37 +0000</pubDate>
		<guid isPermaLink="false">https://kingofnovember.com/?p=448#comment-1576</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://kingofnovember.com/2008/11/duck-and-cover-fallout-3/comment-page-1/#comment-1574&quot;&gt;lexabear&lt;/a&gt;.

&lt;p&gt;I finally found Dogmeat for the first time today while exploring the middle of the map.&lt;/p&gt;
&lt;p&gt;He was promptly killed by a frickin&#039; *bloatfly*.  &lt;/p&gt;
&lt;p&gt;I was killed about 20 seconds later by a Behemoth, so I have a save - but I&#039;m not interested in keeping a dog alive from radroaches and bloatflies.&lt;/p&gt;]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://kingofnovember.com/2008/11/duck-and-cover-fallout-3/comment-page-1/#comment-1574">lexabear</a>.</p>
<p>I finally found Dogmeat for the first time today while exploring the middle of the map.</p>
<p>He was promptly killed by a frickin&#8217; *bloatfly*.  </p>
<p>I was killed about 20 seconds later by a Behemoth, so I have a save &#8211; but I&#8217;m not interested in keeping a dog alive from radroaches and bloatflies.</p>
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		<title>
		By: jorm		</title>
		<link>https://kingofnovember.com/2008/11/duck-and-cover-fallout-3/comment-page-1/#comment-1575</link>

		<dc:creator><![CDATA[jorm]]></dc:creator>
		<pubDate>Tue, 11 Nov 2008 01:17:55 +0000</pubDate>
		<guid isPermaLink="false">https://kingofnovember.com/?p=448#comment-1575</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://kingofnovember.com/2008/11/duck-and-cover-fallout-3/comment-page-1/#comment-1571&quot;&gt;gnat23&lt;/a&gt;.

&lt;p&gt;Something like that.  I managed to find a copy of the Magna Carta, too.&lt;/p&gt;
&lt;p&gt;Now I&#039;m looking for Lincoln&#039;s beard.&lt;/p&gt;]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://kingofnovember.com/2008/11/duck-and-cover-fallout-3/comment-page-1/#comment-1571">gnat23</a>.</p>
<p>Something like that.  I managed to find a copy of the Magna Carta, too.</p>
<p>Now I&#8217;m looking for Lincoln&#8217;s beard.</p>
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		<title>
		By: lexabear		</title>
		<link>https://kingofnovember.com/2008/11/duck-and-cover-fallout-3/comment-page-1/#comment-1574</link>

		<dc:creator><![CDATA[lexabear]]></dc:creator>
		<pubDate>Mon, 10 Nov 2008 23:09:59 +0000</pubDate>
		<guid isPermaLink="false">https://kingofnovember.com/?p=448#comment-1574</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://kingofnovember.com/2008/11/duck-and-cover-fallout-3/comment-page-1/#comment-1573&quot;&gt;jorm&lt;/a&gt;.

&lt;p&gt;I&#039;ve had the &quot;OMG an enemy all the way in that other building, let me run over there and bite it&quot; problem with Dogmeat. Somehow he got &lt;i&gt;into&lt;/i&gt; a building (through doors and everything) to chase after a supermutant. I&#039;m glad I cheated and set him essential so he doesn&#039;t die, or else he&#039;d be a fine particle mist by now. I try not to cheat my first playthrough but it&#039;s really the only way to keep Dogmeat alive longer than .5 seconds.&lt;/p&gt;]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://kingofnovember.com/2008/11/duck-and-cover-fallout-3/comment-page-1/#comment-1573">jorm</a>.</p>
<p>I&#8217;ve had the &#8220;OMG an enemy all the way in that other building, let me run over there and bite it&#8221; problem with Dogmeat. Somehow he got <i>into</i> a building (through doors and everything) to chase after a supermutant. I&#8217;m glad I cheated and set him essential so he doesn&#8217;t die, or else he&#8217;d be a fine particle mist by now. I try not to cheat my first playthrough but it&#8217;s really the only way to keep Dogmeat alive longer than .5 seconds.</p>
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		<title>
		By: jorm		</title>
		<link>https://kingofnovember.com/2008/11/duck-and-cover-fallout-3/comment-page-1/#comment-1573</link>

		<dc:creator><![CDATA[jorm]]></dc:creator>
		<pubDate>Mon, 10 Nov 2008 19:17:09 +0000</pubDate>
		<guid isPermaLink="false">https://kingofnovember.com/?p=448#comment-1573</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://kingofnovember.com/2008/11/duck-and-cover-fallout-3/comment-page-1/#comment-1572&quot;&gt;iamfourninjas&lt;/a&gt;.

&lt;p&gt;By &quot;crashes&quot; I don&#039;t mean &quot;wait around 45 seconds and it clears up&quot;.  I mean &quot;leave it there while I go take a crap or make a sandwich because I hope it clears up and then whoops hard xbox lock&quot; type crashes, or &quot;auto save file corrupted&quot; crashes.  If you haven&#039;t seen one yet, that&#039;s great!  Hopefully you won&#039;t.&lt;/p&gt;
&lt;p&gt;But take my advice and save often just to be on the safe side.&lt;/p&gt;
&lt;p&gt;Thanks for the sneaking tips! I&#039;m relatively familiar with the sneaking mechanics in this game as they&#039;re identical to the ones in Oblivion (duck, no lights, no sounds, etc.)&lt;/p&gt;
&lt;p&gt;I&#039;ll keep your companion tricks in mind; I&#039;ve had two so far and they both were gung-ho.  What I think I really want is &quot;intelligent ai&quot;, like exists in most games I&#039;ve played with AI companions (e.g., &quot;if we&#039;re in &#039;sneaking mode&#039;, do not fire until I do&quot;; that type of thing).&lt;/p&gt;]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://kingofnovember.com/2008/11/duck-and-cover-fallout-3/comment-page-1/#comment-1572">iamfourninjas</a>.</p>
<p>By &#8220;crashes&#8221; I don&#8217;t mean &#8220;wait around 45 seconds and it clears up&#8221;.  I mean &#8220;leave it there while I go take a crap or make a sandwich because I hope it clears up and then whoops hard xbox lock&#8221; type crashes, or &#8220;auto save file corrupted&#8221; crashes.  If you haven&#8217;t seen one yet, that&#8217;s great!  Hopefully you won&#8217;t.</p>
<p>But take my advice and save often just to be on the safe side.</p>
<p>Thanks for the sneaking tips! I&#8217;m relatively familiar with the sneaking mechanics in this game as they&#8217;re identical to the ones in Oblivion (duck, no lights, no sounds, etc.)</p>
<p>I&#8217;ll keep your companion tricks in mind; I&#8217;ve had two so far and they both were gung-ho.  What I think I really want is &#8220;intelligent ai&#8221;, like exists in most games I&#8217;ve played with AI companions (e.g., &#8220;if we&#8217;re in &#8216;sneaking mode&#8217;, do not fire until I do&#8221;; that type of thing).</p>
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		<title>
		By: iamfourninjas		</title>
		<link>https://kingofnovember.com/2008/11/duck-and-cover-fallout-3/comment-page-1/#comment-1572</link>

		<dc:creator><![CDATA[iamfourninjas]]></dc:creator>
		<pubDate>Mon, 10 Nov 2008 18:58:59 +0000</pubDate>
		<guid isPermaLink="false">https://kingofnovember.com/?p=448#comment-1572</guid>

					<description><![CDATA[&lt;p&gt;I don&#039;t know why you&#039;re having a problem with sneaking.  With sneak in the 40s I can easily get within headshot range with a shotgun.  Are you pulling in the left trigger? (xbox?)..  Unless you have one of the sneaking perks, you need to crouch, and walk, not run.  Also, turn off your pipboy light.&lt;/p&gt;
&lt;p&gt;If you&#039;re having issues with your companions, tell them to hang back or &quot;wait&quot;.  Or, get a different one.  Also each one acts differently.  Clover likes to pull out a sword and run in screaming.  Jericho likes to sneak and snipe.  Charon gets into shotgun range and goes to town.&lt;/p&gt;
&lt;p&gt;I&#039;ve seen some of the &quot;crashes&quot;...  Every one clears itself up within 45-60 seconds.  Not idea, but the game does figure out it&#039;s supposed to be doing things.&lt;/p&gt;
&lt;p&gt;I haven&#039;t seen floating missles, though I did see a levitating vacuum cleaner, and I have stolen some invisible clothing.&lt;/p&gt;
&lt;p&gt;As for the ending, that&#039;s how Fallout (and most other) games end.  Finish the main quest, it&#039;s over.  Oblivion lets you do stuff after finishing the main quest, because that&#039;s what Morrowind games do.&lt;/p&gt;]]></description>
			<content:encoded><![CDATA[<p>I don&#8217;t know why you&#8217;re having a problem with sneaking.  With sneak in the 40s I can easily get within headshot range with a shotgun.  Are you pulling in the left trigger? (xbox?)..  Unless you have one of the sneaking perks, you need to crouch, and walk, not run.  Also, turn off your pipboy light.</p>
<p>If you&#8217;re having issues with your companions, tell them to hang back or &#8220;wait&#8221;.  Or, get a different one.  Also each one acts differently.  Clover likes to pull out a sword and run in screaming.  Jericho likes to sneak and snipe.  Charon gets into shotgun range and goes to town.</p>
<p>I&#8217;ve seen some of the &#8220;crashes&#8221;&#8230;  Every one clears itself up within 45-60 seconds.  Not idea, but the game does figure out it&#8217;s supposed to be doing things.</p>
<p>I haven&#8217;t seen floating missles, though I did see a levitating vacuum cleaner, and I have stolen some invisible clothing.</p>
<p>As for the ending, that&#8217;s how Fallout (and most other) games end.  Finish the main quest, it&#8217;s over.  Oblivion lets you do stuff after finishing the main quest, because that&#8217;s what Morrowind games do.</p>
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		<title>
		By: gnat23		</title>
		<link>https://kingofnovember.com/2008/11/duck-and-cover-fallout-3/comment-page-1/#comment-1571</link>

		<dc:creator><![CDATA[gnat23]]></dc:creator>
		<pubDate>Mon, 10 Nov 2008 17:13:39 +0000</pubDate>
		<guid isPermaLink="false">https://kingofnovember.com/?p=448#comment-1571</guid>

					<description><![CDATA[&lt;p&gt;Grand Theft National Treasure?&lt;/p&gt;]]></description>
			<content:encoded><![CDATA[<p>Grand Theft National Treasure?</p>
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		<title>
		By: crisper		</title>
		<link>https://kingofnovember.com/2008/11/duck-and-cover-fallout-3/comment-page-1/#comment-1570</link>

		<dc:creator><![CDATA[crisper]]></dc:creator>
		<pubDate>Mon, 10 Nov 2008 16:26:31 +0000</pubDate>
		<guid isPermaLink="false">https://kingofnovember.com/?p=448#comment-1570</guid>

					<description><![CDATA[&lt;p&gt;That final wind-up story track was also a trait of the previous Fallouts, IIRC; they tended to be &quot;and then you go into the underground lair and you&#039;re in there all the way to the end&quot; and then it tells you how everything turned out for everyone, ANIMAL HOUSE style, depending on what you did and didn&#039;t succeed at.&lt;/p&gt;]]></description>
			<content:encoded><![CDATA[<p>That final wind-up story track was also a trait of the previous Fallouts, IIRC; they tended to be &#8220;and then you go into the underground lair and you&#8217;re in there all the way to the end&#8221; and then it tells you how everything turned out for everyone, ANIMAL HOUSE style, depending on what you did and didn&#8217;t succeed at.</p>
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		<title>
		By: lexabear		</title>
		<link>https://kingofnovember.com/2008/11/duck-and-cover-fallout-3/comment-page-1/#comment-1569</link>

		<dc:creator><![CDATA[lexabear]]></dc:creator>
		<pubDate>Mon, 10 Nov 2008 16:07:22 +0000</pubDate>
		<guid isPermaLink="false">https://kingofnovember.com/?p=448#comment-1569</guid>

					<description><![CDATA[&lt;p&gt;I&#039;ve been greatly &lt;3ing F3 lately too and pretty much agree with all your points. I haven&#039;t hit any of the bugs everyone&#039;s complaining about (actually, I&#039;ve started getting random hangs/crashes now, but it took 20ish hours to start, and I save like a mofo anyway so it&#039;s not usually debilitating). I&#039;ve been spending most of my time on sidequests and random wanderings as well; I just only got to Rivet City so I think I have plenty of main quest to go.&lt;/p&gt;
&lt;p&gt;My main concern is replayability. There are certainly enough character archetypes to make the mechanics of another playthrough interesting, but so much of the fun of the game is discovery that I don&#039;t know how fun it will be to play through again and think &quot;okay, now I need to go west to that church to pick up that loot&quot; the whole time. Maybe if I give it long enough to forget where everything is it&#039;ll have a better replay.&lt;/p&gt;]]></description>
			<content:encoded><![CDATA[<p>I&#8217;ve been greatly &lt;3ing F3 lately too and pretty much agree with all your points. I haven't hit any of the bugs everyone's complaining about (actually, I've started getting random hangs/crashes now, but it took 20ish hours to start, and I save like a mofo anyway so it's not usually debilitating). I've been spending most of my time on sidequests and random wanderings as well; I just only got to Rivet City so I think I have plenty of main quest to go.</p>
<p>My main concern is replayability. There are certainly enough character archetypes to make the mechanics of another playthrough interesting, but so much of the fun of the game is discovery that I don&#8217;t know how fun it will be to play through again and think &#8220;okay, now I need to go west to that church to pick up that loot&#8221; the whole time. Maybe if I give it long enough to forget where everything is it&#8217;ll have a better replay.</p>
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