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	Comments on: Call It Doody.  No, Seriously.	</title>
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	<link>https://kingofnovember.com/2009/11/call-it-doody-no-seriously/</link>
	<description>I&#039;ve had some whiskey, and I&#039;ve been thinkin&#039;.</description>
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		<title>
		By: stygiandarkness		</title>
		<link>https://kingofnovember.com/2009/11/call-it-doody-no-seriously/comment-page-1/#comment-2209</link>

		<dc:creator><![CDATA[stygiandarkness]]></dc:creator>
		<pubDate>Fri, 04 Dec 2009 15:02:03 +0000</pubDate>
		<guid isPermaLink="false">https://kingofnovember.com/?p=611#comment-2209</guid>

					<description><![CDATA[&lt;p&gt;Multiplayer vs Single Player&lt;/p&gt;
&lt;p&gt;Single player? There are good examples out there somewhere.&lt;/p&gt;
&lt;p&gt;Multiplayer? TF2. Do it right or don&#039;t do it.&lt;/p&gt;]]></description>
			<content:encoded><![CDATA[<p>Multiplayer vs Single Player</p>
<p>Single player? There are good examples out there somewhere.</p>
<p>Multiplayer? TF2. Do it right or don&#8217;t do it.</p>
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		<title>
		By: evilheff		</title>
		<link>https://kingofnovember.com/2009/11/call-it-doody-no-seriously/comment-page-1/#comment-2208</link>

		<dc:creator><![CDATA[evilheff]]></dc:creator>
		<pubDate>Tue, 24 Nov 2009 04:23:55 +0000</pubDate>
		<guid isPermaLink="false">https://kingofnovember.com/?p=611#comment-2208</guid>

					<description><![CDATA[&lt;p&gt;FakeDifficulty&lt;/p&gt;
&lt;p&gt;Only employed to good effect in System Shock 2.&lt;/p&gt;
&lt;p&gt;as for everything else : I cant be bothered. &#039;Medal of Allied Assault on Hill 19 of Warfare Honour Recon Vegas 6&#039; Can go suck a dick. I sit through trailers hoping for another Delta Force 2 and instead get the comedy writings where We play World war 2 again, only this time there are ten million germans in france, and no english, canadians, french underground, or anyone else, and its Tommy, Butch, Fingers McGee and Bruno-The-Tank-Driver versus the nazis again.&lt;/p&gt;
&lt;p&gt;Im tired of it. Its infested holywood scary movies a la the Rock / James Bond and I was getting tired of some megalomaniac wants to end the world shit back in the days where I was starting to change my mind about whether all girls had cooties and maybe I should try talking to them.&lt;/p&gt;
&lt;p&gt;anything predicated on real warfare is utter shit these days, usually in a desperate attempt to avoid political confrontation; see also Stupid disclaimers at the start of Assassins creed; &quot;we have a multicutural, multi-ethnic staff and dont hate anyone!&quot;. Makarov and his depressing Ilk are just Games manufacturers way of spawning http://evilheff.livejournal.com/24864.html &quot;Lord Skullfucker&quot; a guy thats safe and expedient to hate.&lt;/p&gt;]]></description>
			<content:encoded><![CDATA[<p>FakeDifficulty</p>
<p>Only employed to good effect in System Shock 2.</p>
<p>as for everything else : I cant be bothered. &#8216;Medal of Allied Assault on Hill 19 of Warfare Honour Recon Vegas 6&#8217; Can go suck a dick. I sit through trailers hoping for another Delta Force 2 and instead get the comedy writings where We play World war 2 again, only this time there are ten million germans in france, and no english, canadians, french underground, or anyone else, and its Tommy, Butch, Fingers McGee and Bruno-The-Tank-Driver versus the nazis again.</p>
<p>Im tired of it. Its infested holywood scary movies a la the Rock / James Bond and I was getting tired of some megalomaniac wants to end the world shit back in the days where I was starting to change my mind about whether all girls had cooties and maybe I should try talking to them.</p>
<p>anything predicated on real warfare is utter shit these days, usually in a desperate attempt to avoid political confrontation; see also Stupid disclaimers at the start of Assassins creed; &#8220;we have a multicutural, multi-ethnic staff and dont hate anyone!&#8221;. Makarov and his depressing Ilk are just Games manufacturers way of spawning <a href="http://evilheff.livejournal.com/24864.html" rel="nofollow ugc">http://evilheff.livejournal.com/24864.html</a> &#8220;Lord Skullfucker&#8221; a guy thats safe and expedient to hate.</p>
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		<title>
		By: project_exalts		</title>
		<link>https://kingofnovember.com/2009/11/call-it-doody-no-seriously/comment-page-1/#comment-2206</link>

		<dc:creator><![CDATA[project_exalts]]></dc:creator>
		<pubDate>Mon, 23 Nov 2009 08:56:12 +0000</pubDate>
		<guid isPermaLink="false">https://kingofnovember.com/?p=611#comment-2206</guid>

					<description><![CDATA[&lt;p&gt;If you want all the gadgets and equipment from 2017, the GR:AW team are the only ones to have &quot;licensed&quot; it from the military. (If you&#039;ve not played it, GR:AW is glitchy but good, and GR:AW2 is apparently more of the same but with less bugs and a cool little bullet proof ammo cart you can drive around and use a mobile cover!).&lt;/p&gt;]]></description>
			<content:encoded><![CDATA[<p>If you want all the gadgets and equipment from 2017, the GR:AW team are the only ones to have &#8220;licensed&#8221; it from the military. (If you&#8217;ve not played it, GR:AW is glitchy but good, and GR:AW2 is apparently more of the same but with less bugs and a cool little bullet proof ammo cart you can drive around and use a mobile cover!).</p>
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		<title>
		By: crotchgoblin		</title>
		<link>https://kingofnovember.com/2009/11/call-it-doody-no-seriously/comment-page-1/#comment-2205</link>

		<dc:creator><![CDATA[crotchgoblin]]></dc:creator>
		<pubDate>Mon, 23 Nov 2009 00:16:55 +0000</pubDate>
		<guid isPermaLink="false">https://kingofnovember.com/?p=611#comment-2205</guid>

					<description><![CDATA[&lt;p&gt;I, for one, welcome our &lt;a href=&quot;http://www.theonion.com/content/video/ultra_realistic_modern_warfare&quot; rel=&quot;nofollow&quot;&gt;Ultra Realistic Modern Warfare 3 Overlords&lt;/a&gt;.&lt;/p&gt;
&lt;p&gt;Bonus &lt;a href=&quot;http://www.youtube.com/watch?v=N4HIrdMMhpM&quot; rel=&quot;nofollow&quot;&gt;SF training&lt;/a&gt; for extra ultra realism!&lt;/p&gt;]]></description>
			<content:encoded><![CDATA[<p>I, for one, welcome our <a href="http://www.theonion.com/content/video/ultra_realistic_modern_warfare" rel="nofollow">Ultra Realistic Modern Warfare 3 Overlords</a>.</p>
<p>Bonus <a href="http://www.youtube.com/watch?v=N4HIrdMMhpM" rel="nofollow">SF training</a> for extra ultra realism!</p>
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		<title>
		By: mr_chip		</title>
		<link>https://kingofnovember.com/2009/11/call-it-doody-no-seriously/comment-page-1/#comment-2204</link>

		<dc:creator><![CDATA[mr_chip]]></dc:creator>
		<pubDate>Sun, 22 Nov 2009 22:49:12 +0000</pubDate>
		<guid isPermaLink="false">https://kingofnovember.com/?p=611#comment-2204</guid>

					<description><![CDATA[&lt;p&gt;Oh also, I think they only focus on the DC part of the invasion b/c that&#039;s where they dropped the PC. The animation of the invasion shows planes coming in on all coasts, and presumably it&#039;s nationwide simultaneous. This is backed up by one of the bonus levels, which puts you on a suspension bridge as it takes a missile hit.&lt;/p&gt;
&lt;p&gt;That of course makes the EMP blast thing even more stupidly unexplainable, if NYC / SF / LA / Chicago / Denver / Detroit / Houston / Dallas / OKC / etc. are all under assault too.&lt;/p&gt;
&lt;p&gt;OH! I LOVED THE EVA SEQUENCE. HOLY SHIT THAT WAS COOL. A bright point in otherwise stupid storytelling.&lt;/p&gt;]]></description>
			<content:encoded><![CDATA[<p>Oh also, I think they only focus on the DC part of the invasion b/c that&#8217;s where they dropped the PC. The animation of the invasion shows planes coming in on all coasts, and presumably it&#8217;s nationwide simultaneous. This is backed up by one of the bonus levels, which puts you on a suspension bridge as it takes a missile hit.</p>
<p>That of course makes the EMP blast thing even more stupidly unexplainable, if NYC / SF / LA / Chicago / Denver / Detroit / Houston / Dallas / OKC / etc. are all under assault too.</p>
<p>OH! I LOVED THE EVA SEQUENCE. HOLY SHIT THAT WAS COOL. A bright point in otherwise stupid storytelling.</p>
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		<title>
		By: mr_chip		</title>
		<link>https://kingofnovember.com/2009/11/call-it-doody-no-seriously/comment-page-1/#comment-2203</link>

		<dc:creator><![CDATA[mr_chip]]></dc:creator>
		<pubDate>Sun, 22 Nov 2009 22:40:52 +0000</pubDate>
		<guid isPermaLink="false">https://kingofnovember.com/?p=611#comment-2203</guid>

					<description><![CDATA[&lt;p&gt;Pretty much agreed, I think. I had more fun with it than you did, but a lot of why I bought COD4:MW in the first place was because people kept telling me that it was absolutely amazing until I gave in. I still probably wouldn&#039;t have bothered with it if it had been an odd-numbered entry into the series; the &quot;two dev teams, one series&quot; thing always pissed me off.&lt;/p&gt;
&lt;p&gt;So, the thing is that COD:MW was unexpectedly great. The plot was silly but held water, the shooter game mechanics were joyfully &amp; unapologetically mid-90&#039;s in a time when everyone was trying to emulate Halo &amp; Gears, and it took such big risks with that opening sequence of your own execution that I wanted to see where they&#039;d go next.&lt;/p&gt;
&lt;p&gt;And man, did that pay off in spades. A game that puts you through the pitched, last-ditch rescue mission, escaping by the skin of your teeth, and then you die in agony of radiation poisoning along with the person you rescued? Fuckin&#039; A, man. That was brilliant.&lt;/p&gt;
&lt;p&gt;For every bullshit moment like defending the ferris wheel, there was the Ghillie suit stealth mission.&lt;/p&gt;
&lt;p&gt;So more or less: MW1 got a lot of extra mileage out of being way, way, way better than I expected, having great production values, and taking some chances with the medium. I loved it, even before I got into the multi-. (I only quit the multi- because I took a work trip to CA last November, and when I got back I decided it was best to leave the heroin on the shelf.)&lt;/p&gt;
&lt;p&gt;So what I&#039;ve been trying to decide now is whether I&#039;m being too hard on the sequel for not living up to the original, or if the flaws in the sequel serve only to amplify the flaws in the original. It&#039;s like they found the best parts of the first game, polished them off, and magnified all the things about the original I considered problems. I found the airport level to be pretty intense and I was nauseous afterward, but I get emotionally invested in such things. Everyone&#039;s mileage is going to vary on that. Mostly, though, it&#039;s just like they went all fuckin&#039; Amp Goes Up To 11 on it. You get an Aliens-ripoff proximity meter, the stealth missions seem cool but are arbitrarily ruined by vision boxes and having a big red flashing light on your head when you&#039;re discovered, there&#039;s nothing awesome like sniping was in the original, the snowmobile chase is laughable, the Flavela&#039;s a ruined opportunity of level design.&lt;/p&gt;
&lt;p&gt;Gah, the more I talk about it the more annoyed I am.&lt;/p&gt;
&lt;p&gt;There&#039;s not even an interesting exercise in stupid-hard memorization gaming for a bonus level this time. (I call this Contra hard.) The challenges are fun and varied, and I wish the bridge sequence had stayed in the main game, but... meh.&lt;/p&gt;
&lt;p&gt;So yeah, I agree. Disappointing sequel, but I wonder what could have possibly lived up?&lt;/p&gt;
&lt;p&gt;Next on the block most likely to fall victim to my overset expectations: Bioshock 2.&lt;/p&gt;
&lt;p&gt;You&#039;re being too dismissive re: the multi-player, btw. The first few passes with the multi- suck because nothing&#039;s unlocked, but eventually you get it going and it&#039;s stupid good fun. The MMO aspect of it makes for a very good time, and you can just mute out the dickheads.&lt;/p&gt;]]></description>
			<content:encoded><![CDATA[<p>Pretty much agreed, I think. I had more fun with it than you did, but a lot of why I bought COD4:MW in the first place was because people kept telling me that it was absolutely amazing until I gave in. I still probably wouldn&#8217;t have bothered with it if it had been an odd-numbered entry into the series; the &#8220;two dev teams, one series&#8221; thing always pissed me off.</p>
<p>So, the thing is that COD:MW was unexpectedly great. The plot was silly but held water, the shooter game mechanics were joyfully &#038; unapologetically mid-90&#8217;s in a time when everyone was trying to emulate Halo &#038; Gears, and it took such big risks with that opening sequence of your own execution that I wanted to see where they&#8217;d go next.</p>
<p>And man, did that pay off in spades. A game that puts you through the pitched, last-ditch rescue mission, escaping by the skin of your teeth, and then you die in agony of radiation poisoning along with the person you rescued? Fuckin&#8217; A, man. That was brilliant.</p>
<p>For every bullshit moment like defending the ferris wheel, there was the Ghillie suit stealth mission.</p>
<p>So more or less: MW1 got a lot of extra mileage out of being way, way, way better than I expected, having great production values, and taking some chances with the medium. I loved it, even before I got into the multi-. (I only quit the multi- because I took a work trip to CA last November, and when I got back I decided it was best to leave the heroin on the shelf.)</p>
<p>So what I&#8217;ve been trying to decide now is whether I&#8217;m being too hard on the sequel for not living up to the original, or if the flaws in the sequel serve only to amplify the flaws in the original. It&#8217;s like they found the best parts of the first game, polished them off, and magnified all the things about the original I considered problems. I found the airport level to be pretty intense and I was nauseous afterward, but I get emotionally invested in such things. Everyone&#8217;s mileage is going to vary on that. Mostly, though, it&#8217;s just like they went all fuckin&#8217; Amp Goes Up To 11 on it. You get an Aliens-ripoff proximity meter, the stealth missions seem cool but are arbitrarily ruined by vision boxes and having a big red flashing light on your head when you&#8217;re discovered, there&#8217;s nothing awesome like sniping was in the original, the snowmobile chase is laughable, the Flavela&#8217;s a ruined opportunity of level design.</p>
<p>Gah, the more I talk about it the more annoyed I am.</p>
<p>There&#8217;s not even an interesting exercise in stupid-hard memorization gaming for a bonus level this time. (I call this Contra hard.) The challenges are fun and varied, and I wish the bridge sequence had stayed in the main game, but&#8230; meh.</p>
<p>So yeah, I agree. Disappointing sequel, but I wonder what could have possibly lived up?</p>
<p>Next on the block most likely to fall victim to my overset expectations: Bioshock 2.</p>
<p>You&#8217;re being too dismissive re: the multi-player, btw. The first few passes with the multi- suck because nothing&#8217;s unlocked, but eventually you get it going and it&#8217;s stupid good fun. The MMO aspect of it makes for a very good time, and you can just mute out the dickheads.</p>
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