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	<title>d&amp;d &#8211; kingofnovember.com</title>
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		<title>RIP: He With the Least Credit</title>
		<link>https://kingofnovember.com/2009/04/rip-he-with-the-least-credit/</link>
					<comments>https://kingofnovember.com/2009/04/rip-he-with-the-least-credit/#comments</comments>
		
		<dc:creator><![CDATA[jorm]]></dc:creator>
		<pubDate>Thu, 09 Apr 2009 06:09:00 +0000</pubDate>
				<category><![CDATA[RPGs]]></category>
		<category><![CDATA[d&d]]></category>
		<category><![CDATA[games]]></category>
		<guid isPermaLink="false">https://kingofnovember.com/?p=541</guid>

					<description><![CDATA[Wherein I remember one of the creators of Dungeons and Dragons.]]></description>
										<content:encoded><![CDATA[<p><a href="http://en.wikipedia.org/wiki/Dave_Arneson">Dave Arneson</a>, co-creator (with <a href="http://en.wikipedia.org/wiki/Gary_Gygax">Gary Gygax</a>) of <a href="http://en.wikipedia.org/wiki/Dungeons_%26_Dragons">Dungeons and Dragons</a> is <a href="http://scifiwire.com/2009/04/dungeons-dragons-dave-arn.php">dead</a>.</p>
<p>(For real this time &#8211; the <i>Escapist</i> reported him prematurely dead yesterday.)</p>
<p>Dave invented Hit Points and Armor Class, and could be credited with the first ever &#8220;dungeon crawl&#8221;.  He was a game design legend, and while most of his developments have been superseded by modern gaming standards, that makes his contributions no less important.</p>
<p>I&#8217;m gonna roll 20s for you, Dave.</p>
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		<post-id xmlns="com-wordpress:feed-additions:1">541</post-id>	</item>
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		<title>Save Versus Death</title>
		<link>https://kingofnovember.com/2008/03/save-versus-death/</link>
					<comments>https://kingofnovember.com/2008/03/save-versus-death/#comments</comments>
		
		<dc:creator><![CDATA[jorm]]></dc:creator>
		<pubDate>Tue, 04 Mar 2008 22:47:00 +0000</pubDate>
				<category><![CDATA[Life]]></category>
		<category><![CDATA[RPGs]]></category>
		<category><![CDATA[d&d]]></category>
		<category><![CDATA[personal]]></category>
		<guid isPermaLink="false">https://kingofnovember.com/?p=198</guid>

					<description><![CDATA[Wherein I eulogize the creator of Dungeons and Dragons.]]></description>
										<content:encoded><![CDATA[<p>Obviously, nerds everywhere are aware that <a href="http://en.wikipedia.org/wiki/Gary_Gygax">Gary Gygax</a> is now dead.  Normally, I&#8217;d let the universe do it&#8217;s thing and fail to comment about this.  However, he was a nerd known only by other nerds, so his death does not carry the same weight with the world as even the shortest lived football player.</p>
<p>Despite the fact that I never actually <i>met</i> the man, he, out of all individuals, had possibly the greatest impact on my life and personality (with the obvious exception of my parents).</p>
<p>It is a near impossible to task to describe how much <a href="http://en.wikipedia.org/wiki/Dungeons_%26_Dragons">Dungeons and Dragons</a> changed the course of the mighty river that is my life.  I have played that game &#8211; or one of its various descendants &#8211; since I was <i>ten years old</i>.  I was given the Red Box for Easter the year I was in fourth grade, and for the twenty-five years after I have slain goblins and rolled Bend Bars/Break Doors/Lift Gates.</p>
<p>The idea that I could not only tell a story that involved other people but actually <i>be a part of that story</i> was life changing.  Instead of <i>reading</i> something like <i>The Hobbit</i>, I could <i>be a part of it</i>.  An actor in a play.</p>
<p>Always a smaller child, the Game took the place in my life that would normally have been reserved for sports such as baseball or football.  I was never good at those.  However, I understood stories; I understood statistics; I understood fantasy and imagination.  At one point in my life I had compiled a mental index of every rule in the Dungeon Master&#8217;s Guide and the Player&#8217;s Handbook.  I knew where everything was.  Pages of esoteric tables fluttered through my brain, instantly recallable.</p>
<p>As I got older, the actual <i>system</i> of the game became. . . quaint.  A relic.  Other games came and went.  Gygax&#8217;s D&amp;D became &#8220;old and busted&#8221;, replaced by the &#8220;new hotness&#8221; of <a href="http://en.wikipedia.org/wiki/GURPS">GURPS</a> or <a href="http://en.wikipedia.org/wiki/Vampire_the_Masquerade">Vampire</a> or <a href="http://en.wikipedia.org/wiki/Warhammer_Fantasy_Roleplay">Warhammer</a>. But these things &#8211; the new hotness &#8211; they were carried forward by Gygax&#8217;s <i>Bigby&#8217;s Grasping Hand</i>, and share common DNA.</p>
<p>It is from Gygax that I was given the love of game design, and why I <a href="http://www.nexuswar.com/">make my own games</a>.  Why I provide <a href="http://www.barhah.com/">places for gamers to gather</a>.  Why I still, even to this day, play games with 20-sided dice (a thing he pretty much invented).</p>
<p>The fourth edition of Dungeons and Dragons is being published soon.  They call it version four, but it is really version seven (<i>Chainmail</i> being number one, the White Box being number two, the &#8220;Basic&#8221; rules being version three, and then the four &#8220;Advanced&#8221; rulesets).  I sincerely hope that the publishers include the proper dedications.</p>
<p>So.  I&#8217;m going to pour a potion of healing on the curb for him.</p>
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